[Altro] Primo snapshot 1.9

È appena uscito il primo snapshot della 1.9 e vorrei sottolineare le novità:
-Sono stati aggiunti nuovi blocchi (di un colore rosa/fucsia) e gli end bricks
-È stata aggiunta la testa dell'EnderDragon
-È stato aggiunto un nuovo mob (Non ricordo il nome Big Grin) che sembra un blocco rosa e che ha molti punti vita
-Sono state aggiunte frecce mischiate a pozioni (es. Freccia avvelenata, freccia di forza, freccia di debolezza ecc.)
-Appena si preme 'E' per vedere l'inventario e presente un posto dove mettere lo scudo anche se quest'ultimo non è presente negli oggetti in creative.

In più ci sono queste cose consigliate da @ALCC01 che non tradurro:

* Structure data now comes from /assets/structures<br />
* Damage tooltip now reads "When in main hand:"<br />
* Beetroots<br />
<br />
* <font color="#0079d3">Screenshot</font><br />
* [Crafting recipe](), can also be crafted into red dye<br />
* Beetroot seeds, beetroots and beetroot stew<br />
* Grown like regular crops<br />
* Purpur blocks<br />
<br />
* <font color="#0079d3">Screenshot</font><br />
* Also comes as pillar, stair and slab variant<br />
* An option for players to change their dominant hand on their player model<br />
<br />
* <font color="#0079d3">Screenshot</font><br />
* <font color="#0079d3">Screenshot of the option</font><br />
* Dual wielding<br />
<br />
* <font color="#0079d3">Screenshot</font>/<font color="#0079d3">Album</font>/<font color="#0079d3">Animation</font><br />
* Maps appear much smaller and only require one hand to hold now - <font color="#0079d3">Animation</font><br />
* Only the main hand can be used for attacking<br />
* Bows can be used even when something is in the other hand<br />
* The other hand is invisible in first person view when not holding something<br />
* Key to swap items between hands, default: <i>F</i><br />
* If the item in the main hand doesn't have a right-click action, the other item will be used; Workaround for placing blocks while holding tools with right-click action<br />
* The off-hand slot is displayed next to the hotbar, on the off-hand side - <font color="#0079d3">Screenshot</font><br />
* New inventory slot<br />
<br />
* <font color="#0079d3">Screenshots</font><font color="#0079d3">Animation</font><br />
* Off-hand slot (Hand outline): Decides which item is held in the other hand<br />
* Improvements for block models<br />
<br />
* Different models/textures for different damage values, stack sizes (maybe) and item states<br />
* Works on compass, clock and everything that can have a durability bar, bows have different property states for pulling, how far it's been pulled &amp; fishing rods differentiate between cast and not cast<br />
* <font color="#0079d3">Example</font><br />
* <font color="#0079d3">Screenshots</font><br />
* Models can be put together based on BlockState attributes - Example: <font color="#0079d3">fences</font> - As a result, the vanilla set of block models was reduced by almost 300 models<br />
* Better rotation &amp; translation handling and consistent left hand support<br />
* You can set different models for use in the off-hand and head slot<br />
* All items will now render in head armor slots<br />
<br />
* <font color="#0079d3">Screenshot</font><br />
* The Carrot on a Stick now changes texture as it is eaten<br />
* Bow behavior changes<br />
<br />
* The bow in your hotbar now shows an arrow when being drawn - <font color="#0079d3">Screenshot</font><br />
* Arrows held in the off-hand are prioritized over those in the inventory<br />
* Arrows can be tipped with potions<br />
<br />
* <font color="#0079d3">Screenshots</font><br />
* Each differently tipped arrow is available in the creative menu, just like enchanted books - <font color="#0079d3">Screenshot</font><br />
* Effect is applied on hit<br />
* Spectral arrow<br />
<br />
* Not very hurtful<br />
* Shows mob and player outlines in their team color when hit - even when invisible<br />
* NBT tag for entities to disable outlines<br />
* The glowing is a status effect - <font color="#0079d3">Screenshot</font><br />
* Armor stands and mobs can now have items in both hands<br />
<br />
* <font color="#0079d3">Screenshots</font><br />
* Mobs only use their right hand item<br />
* Attributes and enchantments can be set to apply in the off-hand, too<br />
<br />
* Probably internally only<br />
* Skeleton AI changes<br />
<br />
* <font color="#0079d3">Animation</font><font color="#0079d3">Animation</font><br />
* Skeletons now animate their bow<br />
* They pull it out when becoming hostile and draw it back to shoot arrows<br />
* Mapmakers can make skeletons shoot potion-tipped arrows<br />
* Zombie AI changes<br />
<br />
* Some zombies will now spawn left handed - <br />
<br />
Codice:
LeftHanded
<br />
<br />
 boolean tag on mobs<br />
* Death messages now show up on the death screen<br />
<br />
* <font color="#0079d3">Screenshot</font><br />
* Added pathway blocks<br />
<br />
* <font color="#0079d3">Screenshots</font><br />
* 15/16 blocks high<br />
* Obtainable by right-clicking grass with a shovel, uses shovel<br />
* Drops dirt, even when using Silk Touch<br />
* Boss bar improvements<br />
<br />
* <font color="#0079d3">Screenshots</font><br />
* Main end island generation changes<br />
<br />
* <font color="#0079d3">Screenshots</font><br />
* A set amount of differently-sized pillars are arranged in a circular fashion<br />
* Some of the pillars have iron bars around their ender crystal<br />
* The exit portal is pre-generated, but without the dragon egg and portal blocks<br />
* A new ender dragon fight<br />
<br />
* Similar to the one on console edition, but a step further<br />
* The dragon can be respawned as often as you want by placing player-made craftable ender crystals, but subsequent dragons don't drop as much XP<br />
* <font color="#0079d3">Screenshots</font><font color="#0079d3">Animation</font><br />
* The dragon breathes fire/purple particles on players and mobs<br />
* The dragon will defend the obsidian pillars more the further the fight progresses<br />
* Every dragon drops dragon breath, but only one dragon egg can be obtained<br />
* For now, you can respawn the dragon by drawing a creeper face with clay, but it won’t respawn everything yet<br />
* The dragon flies and stops over the portal sometimes, only then can it be killed<br />
* Ender dragon head item<br />
<br />
* <font color="#0079d3">Screenshot</font><br />
* Mouth moves when walking<br />
* Mouth opens when powered by redstone<br />
* End gateway<br />
<br />
* <font color="#0079d3">Screenshots</font><br />
* Appears after killing the dragon<br />
* New type of portal, due to its size it is only accessible using ender pearls<br />
* Used to warp to other end islands depending on the direction of the ender pearl throw<br />
* <font color="#0079d3">Screenshot</font><br />
* Shows purple beacon beam when created and used<br />
* End City<br />
<br />
* <font color="#0079d3">Screenshots</font><br />
* Dungeon-type structure: "Tree"houses made of endstone and new blocks, including stairs<br />
* Generates on separate end islands arranged around the main island in a donut fashion<br />
* Around the donut islands there's many more small islands - <font color="#0079d3">Screenshot</font><br />
* Includes floating ships - <font color="#0079d3">Screenshot</font><br />
* Speed beacons!<br />
* Loot includes beetroot seeds, diamonds, gold and high enchanted diamond/iron gear of all sorts - <font color="#0079d3">Screenshot</font><br />
* Brewing stands with (health) potions in them<br />
* End stone bricks<br />
<br />
* <font color="#0079d3">Screenshot</font><br />
* End rod<br />
<br />
* <font color="#0079d3">Screenshots</font><br />
* Placable horizonally and vertically<br />
* Produce white particles<br />
* Produce light<br />
* Chorus plants<br />
<br />
* <font color="#0079d3">Screenshots</font><br />
* Tree/cactus-like arrangements of new purple block<br />
* Drop when supporting block is destroyed, like cacti<br />
* Drop edible Chorus Fruit items<br />
* Can be farmed by planting the Chorus Fruit flowers on top of the plants<br />
* Flowers don't drop when the supporting block is destroyed so you need to hand-pick them<br />
* Grow in stages<br />
* Can be planted on endstone in any dimension<br />
* <font color="#0079d3">Screenshot</font><br />
* Teleport you around after eating

Se ho dimenticato qualcosa scrivete qua sotto e correggerò Big GrinBig Grin (Modificato 29/07/2015, 17:15 da Tonio635.)
MINECRAFT FOREVERHail Cool:sparta:
29/07/2015, 16:51Tonio635 ha scritto: Se ho dimenticato qualcosa scrivete qua sotto e correggerò Big GrinBig Grin

Non traduco:
Citazione:
  • Structure data now comes from /assets/structures
  • Damage tooltip now reads "When in main hand:"
  • Beetroots
    • Screenshot
    • [Crafting recipe](), can also be crafted into red dye
    • Beetroot seeds, beetroots and beetroot stew
    • Grown like regular crops
  • Purpur blocks
    • Screenshot
    • Also comes as pillar, stair and slab variant
  • An option for players to change their dominant hand on their player model
  • Dual wielding
    • Screenshot/Album/Animation
    • Maps appear much smaller and only require one hand to hold now - Animation
    • Only the main hand can be used for attacking
    • Bows can be used even when something is in the other hand
    • The other hand is invisible in first person view when not holding something
    • Key to swap items between hands, default: F
    • If the item in the main hand doesn't have a right-click action, the other item will be used; Workaround for placing blocks while holding tools with right-click action
    • The off-hand slot is displayed next to the hotbar, on the off-hand side - Screenshot
  • New inventory slot
  • Improvements for block models
    • Different models/textures for different damage values, stack sizes (maybe) and item states
    • Works on compass, clock and everything that can have a durability bar, bows have different property states for pulling, how far it's been pulled & fishing rods differentiate between cast and not cast
    • Example
    • Screenshots
    • Models can be put together based on BlockState attributes - Example: fences - As a result, the vanilla set of block models was reduced by almost 300 models
    • Better rotation & translation handling and consistent left hand support
    • You can set different models for use in the off-hand and head slot
  • All items will now render in head armor slots
  • The Carrot on a Stick now changes texture as it is eaten
  • Bow behavior changes
    • The bow in your hotbar now shows an arrow when being drawn - Screenshot
    • Arrows held in the off-hand are prioritized over those in the inventory
  • Arrows can be tipped with potions
    • Screenshots
    • Each differently tipped arrow is available in the creative menu, just like enchanted books - Screenshot
    • Effect is applied on hit
  • Spectral arrow
    • Not very hurtful
    • Shows mob and player outlines in their team color when hit - even when invisible
    • NBT tag for entities to disable outlines
    • The glowing is a status effect - Screenshot
  • Armor stands and mobs can now have items in both hands
  • Attributes and enchantments can be set to apply in the off-hand, too
    • Probably internally only
  • Skeleton AI changes
    • AnimationAnimation
    • Skeletons now animate their bow
    • They pull it out when becoming hostile and draw it back to shoot arrows
    • Mapmakers can make skeletons shoot potion-tipped arrows
  • Zombie AI changes
    • Some zombies will now spawn left handed - 

      Codice:
      LeftHanded

       boolean tag on mobs
  • Death messages now show up on the death screen
  • Added pathway blocks
    • Screenshots
    • 15/16 blocks high
    • Obtainable by right-clicking grass with a shovel, uses shovel
    • Drops dirt, even when using Silk Touch
  • Boss bar improvements
  • Main end island generation changes
    • Screenshots
    • A set amount of differently-sized pillars are arranged in a circular fashion
    • Some of the pillars have iron bars around their ender crystal
    • The exit portal is pre-generated, but without the dragon egg and portal blocks
  • A new ender dragon fight
    • Similar to the one on console edition, but a step further
    • The dragon can be respawned as often as you want by placing player-made craftable ender crystals, but subsequent dragons don't drop as much XP
    • ScreenshotsAnimation
    • The dragon breathes fire/purple particles on players and mobs
    • The dragon will defend the obsidian pillars more the further the fight progresses
    • Every dragon drops dragon breath, but only one dragon egg can be obtained
    • For now, you can respawn the dragon by drawing a creeper face with clay, but it won’t respawn everything yet
    • The dragon flies and stops over the portal sometimes, only then can it be killed
  • Ender dragon head item
    • Screenshot
    • Mouth moves when walking
    • Mouth opens when powered by redstone
  • End gateway
    • Screenshots
    • Appears after killing the dragon
    • New type of portal, due to its size it is only accessible using ender pearls
    • Used to warp to other end islands depending on the direction of the ender pearl throw
    • Screenshot
    • Shows purple beacon beam when created and used
  • End City
    • Screenshots
    • Dungeon-type structure: "Tree"houses made of endstone and new blocks, including stairs
    • Generates on separate end islands arranged around the main island in a donut fashion
    • Around the donut islands there's many more small islands - Screenshot
    • Includes floating ships - Screenshot
    • Speed beacons!
    • Loot includes beetroot seeds, diamonds, gold and high enchanted diamond/iron gear of all sorts - Screenshot
    • Brewing stands with (health) potions in them
  • End stone bricks
  • End rod
    • Screenshots
    • Placable horizonally and vertically
    • Produce white particles
    • Produce light
  • Chorus plants
    • Screenshots
    • Tree/cactus-like arrangements of new purple block
    • Drop when supporting block is destroyed, like cacti
    • Drop edible Chorus Fruit items
    • Can be farmed by planting the Chorus Fruit flowers on top of the plants
    • Flowers don't drop when the supporting block is destroyed so you need to hand-pick them
    • Grow in stages
    • Can be planted on endstone in any dimension
    • Screenshot
    • Teleport you around after eating

Non rispondo a richieste di supporto in privato!

Moderatore&Neswer
Sviluppatore

@ALCC01 Credo di aver dimenticato molto...
MINECRAFT FOREVERHail Cool:sparta:
Ora inizia la caccia, c'è il post Ufficiale, li si pubblicano gli Snapshot, non create discussioni inutili, che poi partono le segnalazioni @Tonio635
Configurazione del mio pc:
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